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Devlog
Submission to 7dfps 2020
Submission to PROCJAM 2020
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Devlog
Generating Procedural Video Game Dialog With the OpenAI API and Real-Time Text-to-Speech
February 06, 2023
by
Doomlaser
2
#ai, #text-to-speech, #openai
NPC dialog lines are generated on the fly, different every time, facilitated by a custom prompt for each line in our custom Unity dialog editor. Instead of writing the dialog directly, you tell the AI...
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Running around randomly generated desert ruins
October 17, 2022
by
Doomlaser
1
#roguelite, #procedurally generated, #ruins, #fps, #desert, #nuclear throne, #spelunky
For more updates, follow https://twitter.com/Doomlaser...
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New Weapons
January 26, 2021
by
Doomlaser
1
We’re entering somewhat more of a stealth phase of development, but I’d like to share a few screens from some of the new weapons the team has been creating. For more progress updates and developme...
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Slow Motion
December 26, 2020
by
Doomlaser
1
Slow motion will be one of the upgrades your character can acquire. Follow along with development at https://twitter.com/Doomlaser...
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New Level Generation Type
December 21, 2020
by
Doomlaser
3
#level generation, #procedural
A procedural set of chambers strung together for the opening level of the game. Lots of real-time lights to set the mood. Follow along at https://twitter.com/Doomlaser to see more updates concerning t...
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Eyeball
December 11, 2020
by
Doomlaser
1
#stuff in the game, #original character
More at https://twitter.com/Doomlaser Eyeball at https://twitter.com/Doomlaser/status/1337320179647262721 With more excellent music by https://twitter.com/FluxSauce...
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