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Devlog
Submission to 7dfps 2020
Submission to PROCJAM 2020
GUN FLESH
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Devlog
Check out new footage from our POST-AI, Cybernetic, Geopolitical, Thermonuclear THRILLER Game, GUN FLESH
December 22, 2024
by
Doomlaser
2
#gameplay, #footage, #procedural, #roguelike, #roguelite
Here we see some gameplay footage from our procedural wasteland area, full of ancient human ruins. The game is set on Earth, in the future, where AI and Robotics rule, while most humans are ultra-cool...
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Generating Procedural Video Game Dialog With the OpenAI API and Real-Time Text-to-Speech
February 06, 2023
by
Doomlaser
2
#ai, #text-to-speech, #openai
NPC dialog lines are generated on the fly, different every time, facilitated by a custom prompt for each line in our custom Unity dialog editor. Instead of writing the dialog directly, you tell the AI...
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Running around randomly generated desert ruins
October 17, 2022
by
Doomlaser
1
#roguelite, #procedurally generated, #ruins, #fps, #desert, #nuclear throne, #spelunky
For more updates, follow https://twitter.com/Doomlaser...
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New Weapons
January 26, 2021
by
Doomlaser
1
We’re entering somewhat more of a stealth phase of development, but I’d like to share a few screens from some of the new weapons the team has been creating. For more progress updates and developme...
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Slow Motion
December 26, 2020
by
Doomlaser
1
Slow motion will be one of the upgrades your character can acquire. Follow along with development at https://twitter.com/Doomlaser...
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New Level Generation Type
December 21, 2020
by
Doomlaser
3
#level generation, #procedural
A procedural set of chambers strung together for the opening level of the game. Lots of real-time lights to set the mood. Follow along at https://twitter.com/Doomlaser to see more updates concerning t...
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Eyeball
December 11, 2020
by
Doomlaser
1
#stuff in the game, #original character
More at https://twitter.com/Doomlaser Eyeball at https://twitter.com/Doomlaser/status/1337320179647262721 With more excellent music by https://twitter.com/FluxSauce...
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