beginning to work on volumetric lighting

I had to convert to linear color space, so that'll require me to massage the colors and contrast to get them how I like 'em, but foggy volumetric lighting is going to enable me to express some cool effects. full on blade runner light beams incoming..

i guess this has taken a bit more than 7 days, but I'm really happy with how the game looks, feels, and sounds. still planning to release as soon as possible.

speaking of the sound, listen to this for a taste of the soundtrack:

and the volumetric lighting inspirations..

as always, you can keep up with updates by following me on Twitter @Doomlaser.

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