Devlog
- April 03, 2018 by Doomlaser3#music, #shooter, #roguelike, #midi, #synethesia, #rl grime, #skrillex, #light show, #stage lighting, #lighting, #volumetric, #procedural, #procgen, #aesthetics, #unity, #unity3d, #wireframe, #vfx, #motiongraphicsi've been working on HUD stuff and fighting unity's stupid prefab system. In my downtime, I've been assembling a youtube playlist of visual references. It's something of a tradition i have with games i start working on https://www.youtube.com/watch?&v=1-JLnyHT7IU some classics in there — terminator vision, blade runner lights, robocop death & rebirth sequence, alien, tron 1982, raytheon fi... Continue reading
- March 28, 2018 by DoomlaserI had to convert to linear color space, so that'll require me to massage the colors and contrast to get them how I like 'em, but foggy volumetric lighting is going to enable me to express some cool effects. full on blade runner light beams incoming.. i guess this has taken a bit more than 7 days, but I'm really happy with how the game looks, feels, and sounds. still planning to release as soon as... Continue reading
- March 22, 2018 by DoomlaserIn case you don't listen to a lot of trap music, this is the sample in question . It's basically a meme among trap producers to include this sample near where they execute their beat drops. e.g. This sample will now randomly play when our hero 'enters' the Transfer Hole. Below is the guy who originally recorded it. I'm not sure where exactly this started happening in the music scene, but it beca... Continue reading
- March 19, 2018 by Doomlaser##7drl, ##3d, ##action, ##adventure game, ##third person shooterPlanning to release the week after GDC. Continue reading